Saturday, April 30, 2016

Background
Robotics Design Process

Defining the Problem

Researching and Designing

Creating a Prototype

Building your Robot

Programming and Testing your Robot

Evaluating your Robot


Defining the Problem
•identifying the purpose of a construction

•identifying specific requirements

 You are confronted with a situation. Here are two examples:
A community wants to construct a robot zoo in which the "animals" move their heads, open their mouths and make appropriate sounds when they sense that someone is coming towards them. Design and build a prototype device which could satisfy this need.
 A local pet shop wishes to sell a range of devices which automatically feed small cage pets (such as rabbits, gerbils, mice etc.) when their owners are away for the weekend. Design and build a prototype device which could satisfy this need.
 You need to determine what problem you are trying to solve before you attempt to design and build a robot to solve a problem. Take the time to study a number of different situations and once you have decided what the situation is and you understand exactly what the problem is then write a design brief in a log book (this will be your working document as you work on your robot. This log book can be a paper notebook or an electronic document.) This is a short statement which explains the problem that is to be solved.



Researching and Designing
•gathering information

•identifying specific details of the design which must be satisfied

•identifying possible and alternative design solutions

•planning and designing a appropriate structure which includes drawings

Having written a brief, you are now ready to gather information which will help you to produce a successful design. First you will need to decide what information you require. This will be different from project to project and will also depend on the amount of information and knowledge you already have. A useful step will be to use the following chart. Ask the five questions, then read the column headed Gathering Information. This will help you plan the type of information you will need to gather.

Gathering Information

1. What is the practical function of the design? (What must my robot do?) 
A design's practical functions can include:
•movement How will the robot move within its environment? If it were put in a different environment, would it still be able to move within this new space?
•manipulation How will the robot move or manipulate other objects within its environment? Can a single robot move or manipulate more than one kind of object?
•energy How is the robot powered? Can it have more than one energy source?
•intelligence How does the robot "think?" What does it mean to say that a robot "thinks?"
•sensing How will my robot "know" or figure out what's in its environment? If it were put in a different environment, would it be able to figure out this new environment

2. What part does appearance (shape and form, surface texture, colour, etc.) play in the design's function? What does the robot look like? Is there a reason for it to look as it does? 
Shape and form are important to a design's aesthetic qualities, ergonomics, strength, stability, rigidity, safety
Surface texture, finish and colour can be appropriate to a design's:aesthetic qualities, mechanical, optical and thermal properties, durability, etc.

3. What materials are suitable for the design? 
The properties of a material will determine its suitability for a design. For our work with robotics we have chosen to work with LegoT™. However, there are many different types of materials that can be and are used in the construction of robots.
•strength, hardness, toughness, density
•durability
•and the aesthetic qualities determined by colour, surface texture, pattern, etc.
The materials cost and availability are also important factors.

4. What construction methods are appropriate to the design? 
Construction techniques fall into the categories of:
•cutting and shaping
•fabrication - the assembly of the parts using screws, bolts, glues, solder, etc
•moulding - by the application of a force on the material
•casting - using a mould to form the shape of a solidifying material
A particular material can only be worked in a limited number of ways. The method of construction therefore will be determined by the chosen material, the availability of manufacturing facilities, the skills of the work force and the production costs.

5. What are the likely social and environmental effects of the design?  The manufacture, use and disposal of any product will have both beneficial and detrimental effects upon people, wildlife and the environment. The designer therefore, has an enormous responsibility to consider very carefully the potential effects of any new design. This will include: health and safety factors, noise, smell, pollution, etc. 
Gathering information can involve reading, listening, conducting interviews and observing.
A specification is a detailed description of the problem to be solved. It should 'spell out' exactly what the design must achieve.

Creating a Prototype

•testing the design

•troubleshooting the design

You should ideally think of at least three different ways to solve the problem before you concentrate on any one in particular. Sketches and notes are required at this stage. You can also create prototypes using lego for this step. Once you have created a lego prototype, take a digital picture of it. Print out the picture and jot your notes below the picture in your log book. Once you have settled on one solution, go back over the list of specifications you have made. Make sure that each specification is satisfied.
Now it the time to produce some working drawings. These are the drawings that will assist you as you begin constructing the prototype of your structure. (Here again, lego and a digital camera might be your best friend.) You may choose to do your drawings by hand or you might want to use a draw program on the computer to assist you.
Determine a working schedule for yourself. Draw up a timetable showing how much time you expect to spend on each part of the design process. Your planning should also ensure that you have all the necessary materials and equipment that you need to complete your project.


Building your Robot
Construction work can now begin. Here are some sites that help with:
•The Art of LEGO Design by Fred Martin - an excellent resource for building very strong structures




Programming and Testing your Robot
Now it is time to program your robot. This can be achieved in many different ways. Use can achieve rudimentary intelligence in your robot by using only relays, potentiometers, bump switches and some discrete components. You can increase complexity in intelligence in your robot by adding more sensors and continuing in the same vein of using hardwired logic. By introducing a more sophisticated control element, the microprocessor, you introduce a significant new tool in solving the robot control problem. For our robots we used the RCX Brick that was first developed by Fred Martin at MIT as the Programmable Brick. See the following two programming examples:

Robotics Design

My Background

I am an industrial designer based in Denmark, with over 30 years of design experience, working in many different areas of product design.

I received my education at the Art Center College of Design in Pasadena CA. Afterwards I landed my first job in 1982 as in-house designer for Bang & Olufsen in Denmark. During my employment at B&O, I designed the Form 2 headphones, which have become a classical icon after being on the market for over 30 years. They are the only headphones in the world that have been on the market for so long.
In 1988 I founded my own design studio and have worked in many different areas of design such as with high-tech industrial products, products for the healthcare industry as well as luxury consumer products for the home. One product I designed for a Danish company has even been used on the ISS (International Space Station). My designs have won several design awards for my clients; 4 Japanese G prizes, 2 IF awards, 4 Red Dot awards, 7 Danish Design awards and the Form 2 headphones I designed for Bang & Olufsen were accepted into the permanent design collection at the MOMA, New York.
My design solutions are often simple & original, with always a focus on the end user.

Let us work together to create original ideas and inspiring design

Design

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Google can't stop buying robotics companies. In the past two months, eight of the 12 companies the search giant has acquired have "robotics" in their name or descriptions. Here's your complete breakdown of the robot army presently at Google's command.

As stated in the midst of its buying spree, the company's largely letting its new robotics divisions continue to work on their preexisting projects, and why wouldn't they? The newly acquired companies are doing a damn good job.

Robot technology would help with self-driving cars, certainly, but the range of these acquisitions hints at even broader ambitions. Again, we don't know much. They're all a part of the Google X division, which is top secret by definition. We do know what the new companies in the Google family are up to, though, and that might offer us some clues.

These guys are rockstars. The Japanese team that got its start at Tokyo University just took the top prize at DARPA's Robotics Challenge Trial thanks to the cunning and agility of its 5-foot, 5-inch, 209-pound bipedal robot. After being purchased by Google in early December 2013, Schaft's blue machine proved to be the best at walking on uneven terrain, climbing ladders, clearing debris, and connecting hoses, ultimately scoring an impressive 27 out of 32 possible points.

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